Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

The following 38 users say thank you to anthonything for this useful post:

/SneakerStreet/, BlueeHasSwag, BulletProof3160, BullyWiiPlaza, ChromeVisionz, dah, DH63, ebrahim007, Fixed Username, Frosty, gοd, goebbels, HiddenHour, Hunter926, iTzDavid39, keyser69, ksa_7ooo7, LaughTracks, LegitBruh, Loz, migjack, Mr.4Skin, ODLeslie, OfficialCoolJay, Out2getmyfix, Patrick, PawnModz, Pink Guy, Restrodude, Skonafid, Specter, Tronkuz, xexDELL, xiYQHEMoDz, xPurpBoyyx, xSynthmodz, xTiibo Modz

The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
11-14-2016, 06:26 AM #263
Originally posted by Hunter926 View Post
Remove the "return50" script and any other references to it.

    return50( player )
{
if(! player sGetVerified())
{
if ( player hasperk( "specialty_additionalprimaryweapon" ) )
return 3;
return 2;
}
return 50;
}

    level.get_player_weapon_limit = ::return50;


Thanks alot mate, worked perfectly. Do you happen to know how to get 8 player survival working?
11-14-2016, 02:20 PM #264
Hunter926
Little One
Originally posted by arilk View Post
Thanks alot mate, worked perfectly. Do you happen to know how to get 8 player survival working?


Not a clue.
I don't believe Anthony has released his source for that, and I haven't looked into it simply because I would never use it myself.
11-15-2016, 03:08 AM #265
Originally posted by Hunter926 View Post
Not a clue.
I don't believe Anthony has released his source for that, and I haven't looked into it simply because I would never use it myself.


Damn. I was hoping I could get it working. Thanks anyway man
11-18-2016, 07:59 AM #266
ax player frreze my console
11-18-2016, 09:07 AM #267
Kronos
Former Staff
Originally posted by ertdcfvgybhj234 View Post
ax player frreze my console


what?
11-18-2016, 04:26 PM #268
anthonything
Space Ninja
Originally posted by Kronos View Post
what?

serioushd- whispers: This is my thread. Ill handle it. :cheezit:
Originally posted by ertdcfvgybhj234 View Post
ax player frreze my console

serioushd- whispers: what?

The following 2 users say thank you to anthonything for this useful post:

BulletProof3160, Kronos
11-18-2016, 10:40 PM #269
i had it on max players and it froze after 2 seconds of joining game with 8 players on town but it worked the next time then it froze on origins
11-18-2016, 11:25 PM #270
Originally posted by ertdcfvgybhj234 View Post
i had it on max players and it froze after 2 seconds of joining game with 8 players on town but it worked the next time then it froze on origins


Wait you got it going? How?
11-19-2016, 12:20 AM #271
Originally posted by ertdcfvgybhj234 View Post
i had it on max players and it froze after 2 seconds of joining game with 8 players on town but it worked the next time then it froze on origins


Don't do Origins online. Only private. It will fuck up on Origins always.

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