Post: [Release] Logic Menu Base By iTrexk!
03-30-2013, 09:57 AM #1
iTrexk
[move]:p The ''K'' Is Silent :p[/move]
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Logic Menu Base
Create By: iTrexk


Hey guys, here releasing a simple menu base. But this menu base is like no other. The base is coded in a style that I created with logic. Why I say "I created"?, because no one has use this kind of logic to create a full menu before from what I've seen since I started to mod cfg. People have only use this kind of logic just for functions and nothing more. I made this type of coding style from scratch and with no help what so ever from anybody just because there was no one to really go to because no one has did this before so I had to use my brain a lot and it did hurt sometimes lol. So here you go. :p

Advantages For Using Logic Coding:
  • Learn some of the most advance coding
  • Makes the coding very compact
  • Less coding
  • Gives you a lot more space
  • Very complicated for noobs to edit Winky Winky
  • Since there's a lot less coding/going on maybe it has a less chance on "Lost Reliable Commands"? Maybe you guys can tell me that. Lol


Disadvantages For Using Logic Coding:
  • None that I know of other then it might confuse you by it's epicness. :ha!:


Information On This Menu Base:
  • Looks like a simple normal menu base but doesn't work like one Winky Winky
  • Has 12 menus and 1 main menu
  • Has 15 options in each menu
  • Has both default and tactical layouts for the menu that changes when you switch layouts in game, so no need for two patches
  • Has a back button option because you can close the menu and open it and it will open where you left off at :satisfied:
  • Select an option = R2
  • Navigate through options = UP/DOWN
  • Navigate through menus (NOT sub menus) = LEFT/RIGHT
  • Close menu = Square
  • Back = Circle


Video:




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If you look at the upper right hand corner you will see all the coding in a little rectangular preview. All of the coding that is highlighted is the controls and workings for ALL the menus in the patch! All of those other codes at the bottom are all of the menu's builds (how the menu looks) and the menu's functions. This is were you really see all of the advantages from above. Winky Winky

Credits:
  • TheFallen - for sharing some things about the escape quotes ("\"")
  • Obamasu - for telling me a little something about logic when he discover it
A HUGE thanks to these awesome guys, without them this menu base wouldn't be here and you guys wouldn't know about logic coding! <3


Well, Enjoy!
Hope you guys start to understand this and your next menu will be in logic!

You must login or register to view this content.
^ Click the picture to download the Logic Menu Base ^
[/B]
Last edited by iTrexk ; 03-30-2013 at 01:39 PM.

The following 34 users say thank you to iTrexk for this useful post:

-Xperia-, {CE} EdiTz-, *xActionMods*, BrinkerzHD, Chip ♞, CrimsonEcho, Dizzehfied, Dr. Mayham, H-A-X-O, HanleyzHD♚, JLM, ImGsus, ImHaXUnique, iTMG-, JackMods-, ResistTheJamsha, joshdomain14, KadenxC28, Linux, MadManModz, Mango_Knife, matt0897, Mr.Grinch, OmGRhys-x, Prodigy_killz, robbaNL, SC58, Script Kiddie, SUBARUDEMON, ThreeSixtyyy, xCrankModz, xePixTvx, xLoveMoDzHD, zSunriseModz
04-03-2013, 08:21 PM #38
Restxrt Modz
Do a barrel roll!
Originally posted by iTrexk View Post
Logic Menu Base
Create By: iTrexk


Hey guys, here releasing a simple menu base. But this menu base is like no other. The base is coded in a style that I created with logic. Why I say "I created"?, because no one has use this kind of logic to create a full menu before from what I've seen since I started to mod cfg. People have only use this kind of logic just for functions and nothing more. I made this type of coding style from scratch and with no help what so ever from anybody just because there was no one to really go to because no one has did this before so I had to use my brain a lot and it did hurt sometimes lol. So here you go. :p

Advantages For Using Logic Coding:
  • Learn some of the most advance coding
  • Makes the coding very compact
  • Less coding
  • Gives you a lot more space
  • Very complicated for noobs to edit Winky Winky
  • Since there's a lot less coding/going on maybe it has a less chance on "Lost Reliable Commands"? Maybe you guys can tell me that. Lol


Disadvantages For Using Logic Coding:
  • None that I know of other then it might confuse you by it's epicness. :ha!:


Information On This Menu Base:
  • Looks like a simple normal menu base but doesn't work like one Winky Winky
  • Has 12 menus and 1 main menu
  • Has 15 options in each menu
  • Has both default and tactical layouts for the menu that changes when you switch layouts in game, so no need for two patches
  • Has a back button option because you can close the menu and open it and it will open where you left off at :satisfied:
  • Select an option = R2
  • Navigate through options = UP/DOWN
  • Navigate through menus (NOT sub menus) = LEFT/RIGHT
  • Close menu = Square
  • Back = Circle


Video:




You must login or register to view this content.


If you look at the upper right hand corner you will see all the coding in a little rectangular preview. All of the coding that is highlighted is the controls and workings for ALL the menus in the patch! All of those other codes at the bottom are all of the menu's builds (how the menu looks) and the menu's functions. This is were you really see all of the advantages from above. Winky Winky

Credits:
  • TheFallen - for sharing some things about the escape quotes ("\"")
  • Obamasu - for telling me a little something about logic when he discover it
A HUGE thanks to these awesome guys, without them this menu base wouldn't be here and you guys wouldn't know about logic coding! <3


Well, Enjoy!
Hope you guys start to understand this and your next menu will be in logic!

You must login or register to view this content.
^ Click the picture to download the Logic Menu Base ^
[/B]
god dammit i was making a menu base wth the same name :(
04-04-2013, 01:30 AM #39
zZHackzZ
Climbing up the ladder
Thanks , alot more space Happy
04-04-2013, 02:54 AM #40
zGooNzHaX
Bounty hunter
looks good bro keep up the good work:happyguy:
04-04-2013, 02:10 PM #41
Very nice but not your work just small edits to the one released by CreateEdiTz.:mad:
04-04-2013, 02:27 PM #42
*xActionMods*
I’m too L33T
Originally posted by TheLESLEYXD View Post
Very nice but not your work just small edits to the one released by CreateEdiTz.:mad:


this is his work mate.
04-04-2013, 06:42 PM #43
checkpoint209
Pokemon Trainer
will this work with gsc or just cfg?
04-04-2013, 11:00 PM #44
iTrexk
[move]:p The ''K'' Is Silent :p[/move]
Originally posted by 2010mj View Post
Great , seperates the coders from the copy and pasters

Hell yea it does! Lol

Originally posted by Restxrt
god dammit i was making a menu base wth the same name :(

Lol, did it actually have some sort of logic in it like this one?

Originally posted by zZHackzZ View Post
Thanks , alot more space Happy

Tons more spaces. Lol
Have fun!

Originally posted by zGooNzHaX View Post
looks good bro keep up the good work:happyguy:

Thanks man. Smile

Originally posted by TheLESLEYXD View Post
Very nice but not your work just small edits to the one released by CreateEdiTz.:mad:

(facepalm)... All of this is my work. I have nooo idea how you came up with that assumption. If you don't believe me ask Editz yourself and he'll make you feel stupid. Lol

Originally posted by checkpoint209 View Post
will this work with gsc or just cfg?

This is made by cfg coding...
04-05-2013, 12:16 AM #45
Hey I'm trying to open the .ff to check it out but I keep getting errors? any suggestions?
04-05-2013, 01:43 AM #46
iTrexk
[move]:p The ''K'' Is Silent :p[/move]
Originally posted by ILuckyMods View Post
Hey I'm trying to open the .ff to check it out but I keep getting errors? any suggestions?

Open it in Buc-Shotz XP FF Editor.

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