Post: [Release]Mw2 Hud elements Designer [NEW]
06-23-2013, 01:48 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); REASad Awesome You need ps3tmapi_net.dll in the same folder ! (With .NET framework 4.5 installed)

hi everyone, since mw2 is pretty much dead to me without bypass and with the FM|T starting to make mod menus, i decided release this tool that will allow you to design your own mod menu with ease (you can use it to save the positions for your shaders etc) i will make a video tutorial tonight for people that doesn't understand how it works. (Pretty much easy, you set all the options and you spawn it :p )

Download:
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This file has been "crypted" to prevent reverse-engineering, there is no virus.


Picture of the tool:
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DEMO:







Credits:
xSonoro
Taylor
Aerosoul94
seb5594
Last edited by Bad Luck Brian ; 06-24-2013 at 04:57 PM.

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06-23-2013, 03:14 PM #11
Originally posted by zZHackzZ View Post
i have it , still wont open Drack


with ps3tmapi_net.dll in same folder ? Happy

---------- Post added at 11:14 AM ---------- Previous post was at 11:10 AM ----------

Originally posted by zZHackzZ View Post
i have it , still wont open Drack

Wait, my bad i added a devcomponent dll in the .rar
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put the dll in the same folder and it should work fine Smile
06-23-2013, 03:18 PM #12
zZHackzZ
Climbing up the ladder
Originally posted by Bad
with ps3tmapi_net.dll in same folder ? Happy

---------- Post added at 11:14 AM ---------- Previous post was at 11:10 AM ----------


Wait, my bad i added a devcomponent dll in the .rar
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put the dll in the same folder and it should work fine Smile


Works now thanks , waiting for a video tut now , Good work man this is just what this game needs to come back to life =D
06-23-2013, 03:41 PM #13
Originally posted by zZHackzZ View Post
Works now thanks , waiting for a video tut now , Good work man this is just what this game needs to come back to life =D

I will make the video tonight ^^ hope to see some nice menu on mw2 <3

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zZHackzZ
06-23-2013, 03:58 PM #14
Probably a nooby question but is it possible to use different shader's if it was coded to do so?
06-23-2013, 04:03 PM #15
Originally posted by Silent
Probably a nooby question but is it possible to use different shader's if it was coded to do so?

Yes Smile i will make a video tonight and i will make a mini base Smile
06-23-2013, 04:27 PM #16
Chxii
Do a barrel roll!
Brian this is awesome keep up the good work

The following user thanked Chxii for this useful post:

knq1
06-23-2013, 04:37 PM #17
Nice work bro
06-23-2013, 05:55 PM #18
Chxii
Do a barrel roll!
Brian i Made A Video for you

The following user thanked Chxii for this useful post:

zZHackzZ
06-23-2013, 07:54 PM #19
zZHackzZ
Climbing up the ladder
Originally posted by Bad
REASad Awesome You need ps3tmapi_net.dll in the same folder ! (With .NET framework 4.5 installed)

hi everyone, since mw2 is pretty much dead to me without bypass and with the FM|T starting to make mod menus, i decided release this tool that will allow you to design your own mod menu with ease (you can use it to save the positions for your shaders etc) i will make a video tutorial tonight for people that doesn't understand how it works. (Pretty much easy, you set all the options and you spawn it :p )

Download:
You must login or register to view this content.

Scan: You must login or register to view this content.

This file has been "crypted" to prevent reverse-engineering, there is no virus.


Picture of the tool:
You must login or register to view this content.




Credits:
xSonoro
Taylor
Aerosoul94
Seb5594


One More Thing , this is probably a stupid question but how would we spawn text , theres no point in just a base with no text lol :rolleyes:

The following user thanked zZHackzZ for this useful post:

Zuraa

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