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REA You need ps3tmapi_net.dll in the same folder ! (With .NET framework 4.5 installed)
hi everyone, since mw2 is pretty much dead to me without bypass and with the FM|T starting to make mod menus, i decided release this tool that will allow you to design your own mod menu with ease (you can use it to save the positions for your shaders etc) i will make a video tutorial tonight for people that doesn't understand how it works. (Pretty much easy, you set all the options and you spawn it :p )
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This file has been "crypted" to prevent reverse-engineering, there is no virus.
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REA You need ps3tmapi_net.dll in the same folder ! (With .NET framework 4.5 installed)
hi everyone, since mw2 is pretty much dead to me without bypass and with the FM|T starting to make mod menus, i decided release this tool that will allow you to design your own mod menu with ease (you can use it to save the positions for your shaders etc) i will make a video tutorial tonight for people that doesn't understand how it works. (Pretty much easy, you set all the options and you spawn it :p )
Download: You must login or register to view this content.
Scan: You must login or register to view this content.
This file has been "crypted" to prevent reverse-engineering, there is no virus.
Picture of the tool: You must login or register to view this content.
DEMO:
Credits:
xSonoro
Taylor
Aerosoul94 seb5594
I have asked someone to make a program like this but instead of it showing on your ps3 it shows in the program. No one wants to make it.
It would be very useful to people making new menus so they dont have to spend hours getting there shaders where they want it they could just spawn a shader on the program click and drag and re-size it how they want then get the co-ords.
It would be very useful to people making new menus so they dont have to spend hours getting there shaders where they want it they could just spawn a shader on the program click and drag and re-size it how they want then get the co-ords.