Post: What are cod menus scripted in
02-27-2013, 12:20 AM #1
|C++|
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); I had my q answered my one of the few intellligent people on this site thank you. Also i would like to inform you all that i just had my THIRD BILLY MADISON OF THE DAY1!!! ROUND OF APPLAUSE PLEASE!!!! THANK YOU!!! IM HONORED!!

OKAY PEOPLE PSA!!

Im going to squash this now by copying and pasting one of my replies to one of the dumb asses on this forum who actually tried to call me dumb haahha and he got billy madisoned too! lmao!

Originally posted by another user
Here is another dumb ass.
YOU ARE WRONG. The IW engine is coded in c++....(FOLLOW ME HERE)...THEN IW made their own scripting language NAMED GSC(which isnt hard,anyone can do it[google]) then they did a little something called "embedding". Which means that they integrated the scripting language to their c/c++ based coded engine. So IN EFFECT, GSC is the scripting language and c++ is the main back end programming used for coding the engine. If you knew anything about game dev you would know that scripting languages are used to be able to minipulate the main engine without really messing things up. Also it allows designers and artists to tweak the game since its so simple and protected from errors(it also allows little script kiddies like you to do what they want without knowing shit), and overally it really speeds up the process of making the game at the cost of compile tome(from what i remember its like 15x slower). Lol two billy madisons in one day. I cant believe im schooling the people i asked questions to.


Is the retard still following me?
Last edited by |C++| ; 02-27-2013 at 03:58 AM.
02-28-2013, 12:48 AM #20
Originally posted by C
I had my q answered my one of the few intellligent people on this site thank you. Also i would like to inform you all that i just had my THIRD BILLY MADISON OF THE DAY1!!! ROUND OF APPLAUSE PLEASE!!!! THANK YOU!!! IM HONORED!!

OKAY PEOPLE PSA!!

Im going to squash this now by copying and pasting one of my replies to one of the dumb asses on this forum who actually tried to call me dumb haahha and he got billy madisoned too! lmao!



GSC is an extension. There is no definite language (or officially released) of GSC files. It's kind of a mix between C++, java, javascript, and C#.

It also assumes things like PHP, yet you can include files with #include like in C++. It has a basic syntax though such as C# but with less defining. Also the whole GSC compiling engine is inside of the game engine itself (eboot.bin).

so what else do you need? :P

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02-28-2013, 12:49 AM #21
Cmd-X
It's been awhile.
Originally posted by KCxFTW View Post
Is there a particular reason why you had to send me a message about this? I did not even reply in this thread to you at all, I don't care what the game is coded in.


He's upset that you liked my post.

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DidUknowiPwn, Guzman, KCxFTW
02-28-2013, 12:55 AM #22
Originally posted by C
Thought id take this oppertunity to redefine my operator overloading skills
    
#include <iostream>
using namespace std;

class AssHole
{
public:
AssHole();
AssHole(int);
AssHole(AssHole&Winky Winky;
~AssHole();

int getRadius();

void setRadius();
AssHole& operator++ ();
AssHole operator++ (int);
AssHole operator+ (AssHole &anus);
AssHole operator-(AssHole &anus);
AssHole operator*(AssHole & anus);
AssHole operator/(AssHole & anus);
private:
int itsRadius;
};
AssHole::AssHole()
{
itsRadius=(5);
}


AssHole::AssHole(int R)
{
itsRadius=(R);
}

AssHole::AssHole(AssHole& rhs)
{
int val =rhs.getRadius();
itsRadius=(val);
}

AssHole::~SimpleCircle(){}

int AssHole::getRadius()
{
return itsRadius;
}

AssHole& AssHole:Gaspperator++()
{
++(itsRadius);
return *this;
}

AssHole AssHole:Gaspperator++(int theflag)
{
SimpleCircle temp(*this);
++(itsRadius);
return temp;
}

AssHole AssHole:Gaspperator+ (SimpleCircle & circle)
{
return SimpleCircle(circle.getRadius()+itsRadius);
}

AssHole AssHole:Gaspperator-(AssHole & circle)
{
return AssHole(circle.getRadius()+itsRadius);
}
AssHole AssHole:: operator*(AssHole & circle)
{
return AssHole(circle.getRadius()*itsRadius);
}
AssHole AssHole:Gaspperator/(AssHole& circle)
{
return AssHole(circle.getRadius()/itsRadius);
}
int main()
{
AssHole iAgree(99);
++iAgree;
iAgree++;
cout<<iAgree.getRadius()<<"\n<----Appearantly your anus is hige";


cin.get();
return 0;
}


you script kiddies probally wont understand this...its okay.



    
AssHole();
AssHole(int);
AssHole(AssHole&Winky Winky; <-- did you define this or are you referencing the namespace?
~AssHole(); <-- how can you use sperm in C++ Sad Awesome


Winky Winky

also you misspelled huge.

:carling:

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04-06-2013, 02:09 AM #23
Lewis3124
Do a barrel roll!
Im not dumb :( joking Hi Smile

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