Post: [Release] 1.24 Unfair Aimbot (Using player_Die)
05-04-2014, 10:44 PM #1
Sticky
Mary J Wannnnna
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NextGenUpdate members...

So people have asked a lot for this lately and I have decided that it's pretty pointless to keep it private anymore!

    
public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}

public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}



Hope you enjoy! Have fun Smile
Last edited by Sticky ; 05-04-2014 at 10:55 PM.

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05-05-2014, 01:42 AM #11
kiwi_modz
I defeated!
Originally posted by Sticky View Post
Hello NextGenUpdate members...

So people have asked a lot for this lately and I have decided that it's pretty pointless to keep it private anymore!

    
public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}

public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}



Hope you enjoy! Have fun Smile


Sticky <3

The following user thanked kiwi_modz for this useful post:

Sticky
05-05-2014, 04:13 AM #12
SC58
Former Staff
Originally posted by Sticky View Post
Hello NextGenUpdate members...

So people have asked a lot for this lately and I have decided that it's pretty pointless to keep it private anymore!

    
public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}

public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}



Hope you enjoy! Have fun Smile


it was never private in the first place it's just no one knew how to use it right lol

But good job and inb4 some one port it to every other cod, should have just did it for all and posted it in ghosts :p
Last edited by SC58 ; 05-05-2014 at 04:15 AM.

The following 2 users say thank you to SC58 for this useful post:

JLM, Sticky
05-05-2014, 05:09 AM #13
Nice Smile

But dont forget guys you need the fixed RPC Smile Enzo
05-05-2014, 05:54 PM #14
Mango_Knife
In my man cave
Sticky?
Release things?
O_o
05-05-2014, 07:37 PM #15
A Friend
League Champion
Originally posted by Sticky View Post
Hello NextGenUpdate members...

So people have asked a lot for this lately and I have decided that it's pretty pointless to keep it private anymore!

    
public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}

public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}



Hope you enjoy! Have fun Smile

Is Player_die the one that shows hitmarkers? or like Enstone's that doesn't?
05-05-2014, 07:42 PM #16
ImEraz_
Do a barrel roll!
its make me freeze :3
05-05-2014, 07:49 PM #17
Sticky
Mary J Wannnnna
Originally posted by ImEraz
its make me freeze :3


You need fixed RPC
05-05-2014, 08:03 PM #18
ImEraz_
Do a barrel roll!
Originally posted by Sticky View Post
You need fixed RPC

How ?
05-05-2014, 10:22 PM #19
xProvXKiller
Climbing up the ladder
how you call this?
PlayerDie(0, 1);

??

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