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Hey guys my new menu base here, didnt take really that long just updated it from the last one and added some cool features!
Video:
Main Features:
- Overflow fix
- Information panel
- Advanced verification and verification colouring (When someone is verified, VIP'd or Admin'd they all have specific shader colours, so when you hover over there name it will show the colour to show what verification status they currently have)
- Sub menus
- No endon deaths ( mark loves this :wink: )
Update Log:
- Added automatic player refreshing in the player menu
- Added cursor memory
How to add an option - Format:
<Menu> - Example 1
<Number> - Example 2 (Note: Must start on 0!)
<Text> - Example "nay1995 is a beast"
<Function> - Example ::nay
<Input> - Example "1"
<escription> - Example "nay1995s new menu base"
A full example:
addItem(1,0,"Sub Option 0", ::Test, "0", "This is menu 1 option 0");
How to add a parent and a title:
<Text> - Menu title name
<Menu> - Current menu (if your in menu 1 this would be 1)
<Parent> - Menu to go back to when R3 is pressed (if this isnt defined it will go back to the default menu)
A full example:
addParent("Sub Menu 1", 1, 0);
If the above makes no sense to you, dont worry just look at my code and im sure you will get the hang of it.
If there are any bugs with the menu please notify me, but as of now i havent experienced any.
If at any time your using this base on ps3 / xbox and your menu starts to overflow for any reason or becomes buggy just remove the description function as you have to loop the text, it needs to be looped as the cursor is always changing.[/SIZE][/B]
- Credit to correy for telling me a new way to code the title without looping it <3
Download: You must login or register to view this content.
Hey guys my new menu base here, didnt take really that long just updated it from the last one and added some cool features!
Video:
Main Features:
- Overflow fix
- Information panel
- Advanced verification and verification colouring (When someone is verified, VIP'd or Admin'd they all have specific shader colours, so when you hover over there name it will show the colour to show what verification status they currently have)
- Sub menus
- No endon deaths ( mark loves this :wink: )
Update Log:
- Added automatic player refreshing in the player menu
- Added cursor memory
How to add an option - Format:
<Menu> - Example 1
<Number> - Example 2 (Note: Must start on 0!)
<Text> - Example "nay1995 is a beast"
<Function> - Example ::nay
<Input> - Example "1"
<escription> - Example "nay1995s new menu base"
A full example:
addItem(1,0,"Sub Option 0", ::Test, "0", "This is menu 1 option 0");
How to add a parent and a title:
<Text> - Menu title name
<Menu> - Current menu (if your in menu 1 this would be 1)
<Parent> - Menu to go back to when R3 is pressed (if this isnt defined it will go back to the default menu)
A full example:
addParent("Sub Menu 1", 1, 0);
If the above makes no sense to you, dont worry just look at my code and im sure you will get the hang of it.
If there are any bugs with the menu please notify me, but as of now i havent experienced any.
If at any time your using this base on ps3 / xbox and your menu starts to overflow for any reason or becomes buggy just remove the description function as you have to loop the text, it needs to be looped as the cursor is always changing.[/SIZE][/B]
- Credit to correy for telling me a new way to code the title without looping it <3
Download: You must login or register to view this content.
Hope you enjoy!
The following user thanked :HIGH: for this useful post:
oooooo someone got out of bed the wrong side this morning. you say that all menus should have this but they dont, cursor memory can easily be added but as i wish to put this in my new patch i dont wish to release on this base, im not spoon feeding everyone otherwise all the bases will be the same.
also your smart verification idea wouldnt work, it would be set via dvars, so other developers could get these dvars and put them in their patch enabling them to have access to menus on my patch without ever being verified if that makes sense.
also you have said custom menus - an unlimited amount of menus.... im not quite sure what your picking at there.