Post: Gran Turismo 6 CFW Editor
08-07-2017, 01:21 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Gran Turismo 6 CFW Editor (Garage Editor) By Razerman

Hi, I made this tool for editing the garage portion of the GT6 (save) "a while" ago. It only works with the temporary garage file found from dev_hdd1 when the game is running (CFW only). I'm sharing this now because there has been some angry guys whining because they can't remove the bumbers. Well now you can!! Winky Winky

Text tutorial:

GT6 Save Editor for the files in dev_hdd1 (while game is running).


  1. Take the garage024.dat -file from dev_hdd1 and place it in the "working_folder"
  2. Open the editor and click File -> Open.
  3. Double click the car that you want to edit.
  4. Modify the hex codes as you wish.
  5. Remember to click save even between changing sheets.
  6. Click Save from the top left corner to apply changes for that car.
  7. Click File -> Save.
  8. Transfer the garage024.dat back to dev_hdd1.
  9. Change to the car you just edited.
  10. Profit!!!



Video tutorial:



Images:

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How to remove bumber, bonnet, etc...:

Carparameter offsets and bits (those 0x280 length blobs):
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To remove a bonnet: Set 0x01B0 bits 4 & 5
To remove a bumber: Set 0x01B1 bits 5 & 6
To remove a wing: Set 0x01B1 bit and make sure wing code is 0xFFFFFFFF

Basically when you make two versions of the same part "applied" the game can't decide which one to put and puts nothing.


How to share and load a car (Version 1.0.2.0 and up):

1. Click Share Data
2. Adjust the Name, Description and Version accordingly. Doesn't really matter what they are, actual data sharing is still the same. It's just a helpful information about the car.
3. Click Copy Data and it copies the Base64 encoded JSON string to your clipboard for sharing.
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1. Click Load Data
2. Paste the Base64 encoded string your found from online (NGU?) in the Data textbox.
3. Click Use Data and it will load the data to your currently opened car (automatically fixes the garage id).
4. Click save if you really want to save it.
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How to use filters and sorting (Version 1.0.3.0 and up):

Sorting -> Just click the headers, there are both ascending and descending sorting available.

Filters

  1. Starts With -> Model name starts with the search string
  2. Ends With -> Model name ends with the search string
  3. WildCard -> Model name matches the "like" string (* -> zero or more of any character; ? one and only one any character)
  4. Regex -> Model name matches the regex string


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Changelog:

  • 1.0.3.1
  • - Fixed DateTime parsing crash
  • 1.0.3.0
  • - Added filter options
  • - Added sorting options
  • - Fixed sharing form indexes for switching to next with tab -button
  • 1.0.2.0
  • - Added car sharing
  • - Fixed listview double click highlights; Highlighting too far
  • 1.0.1.0
  • - Added hexbox colors
  • - Added listview click takes you to correct place in hexbox
  • - Added listview double click highlights the correct area
  • 1.0.0.0
  • - Initial


Download Version 1.0.3.1 (Mega.co.nz): You must login or register to view this content.
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Download Version 1.0.3.0 (Mega.co.nz): You must login or register to view this content.
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Download Version 1.0.2.0 (Mega.co.nz): You must login or register to view this content.
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Download Version 1.0.1.0 (Mega.co.nz): You must login or register to view this content.
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This tool is clean but some antivirus sofwares will think it is one since it's obfuscated. Don't trust me? Then don't download.

Thanks to:
flatz, for his gttool source and it's encryption algorithms.
Last edited by razerman ; 03-25-2018 at 09:26 AM.

The following 12 users say thank you to razerman for this useful post:

Bosix123, BurtE, csgui, Decommit, Eat_Ur_Food, energie93, Indurated, JosefCFW, Marco_Legend, PinKPanther1020, SI_Hellcat, Jon Snow
08-12-2017, 01:08 PM #29
Originally posted by V View Post
cant figure it out can you show my via skype?


There are tons of tutorials online. You need to pick one that support FTP while playing the game. For example this: You must login or register to view this content.
08-12-2017, 02:49 PM #30
By raplacing C10 section whole to 4241FFFFFFFFFFFFFFFFFFFFFFFFFFFF u unlock all car parts on mod shop ( purchase all parts on engines and weight , diff , transmision.
08-12-2017, 06:36 PM #31
Originally posted by razerman View Post
Unfortunately I haven't been playing around with these as much as I did in GT5 so I don't know if it's possible or not to achieve this by changing the car parameters :/


Ah, damn. I tried to swap the chassis of a regular vehicle but apparently that doesn't bypass the restriction.
08-12-2017, 07:25 PM #32
Originally posted by PinKPanther1020 View Post
Ah, damn. I tried to swap the chassis of a regular vehicle but apparently that doesn't bypass the restriction.


Take a normal car and change the body code of a kart to it. If that allows you to use the kart on car races, there is something that can be changed to allow that. If it doesn't, it might not be possible at all without actual game files mod.
08-12-2017, 07:54 PM #33
Originally posted by razerman View Post
Take a normal car and change the body code of a kart to it. If that allows you to use the kart on car races, there is something that can be changed to allow that. If it doesn't, it might not be possible at all without actual game files mod.


I'll try when i go back on the PS3! Smile
08-13-2017, 06:49 PM #34
Originally posted by PinKPanther1020 View Post
I'll try when i go back on the PS3! Smile


Did it work?
08-14-2017, 11:30 AM #35
Originally posted by JosefCFW View Post
Did it work?


Still haven't tested, just came back home.
08-14-2017, 03:50 PM #36
Originally posted by razerman View Post
Take a normal car and change the body code of a kart to it. If that allows you to use the kart on car races, there is something that can be changed to allow that. If it doesn't, it might not be possible at all without actual game files mod.


Doesn't seem to work, sadly.
08-14-2017, 05:28 PM #37
Originally posted by PinKPanther1020 View Post
Doesn't seem to work, sadly.


That's how I recall figuring it out in GT5. Unfortunately if it doesn't work like that in GT6, I don't think you can do it with a "save" mod :(. It's most likely read from the database according to body id then :/. They are doing that for the actual engine params as well even though they didn't in GT5.

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