Post: How to use Non-Host Angles
11-13-2014, 12:34 PM #1
SC58
Former Staff
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Hello Everyone!

Today i'm release something many will love and many will hate. :gooby:




Stuff you need:
    
CL_SetViewAngles(int localClientNum, const float *angles)
clientActive_t
centity_t
clientInfo_t

You don't need to use CL_SetViewAngles unless you want so that being said a RPC is not needed for this unless you want to use that function.


Advanced Warfare:
    
0xCF09E0 - clientActive_t

0x2133C8 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x3D68

ClientOrgins - 0xCB6B74 + 0x14
Next Client - 0x20C


Black Ops II:
    
0xD689D8 - clientActive_t

0x10B978 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x2C94

ClientOrgins - 0xE22F20 + 0x2C
Next Client - 0x374



Go into Debugger once your ingame and go to clientActive_t then after you have enter the Address Follow the pointer to clientActive_t Data Struct then take that address it takes you to and plus "+" it by 0x3D68 or 0x2C94 whatever cod your on BOII or AW and there you can set your angle but i would prob just use the function for it instead.

Same go for using centity_t to get other Client's Orgins you go to centity_t follow the pointer and then take that address and plus "+" it by the 0x2C or 0x14 to get the client's Orgin and use the client size to get the next client.

There is one more thing you will need for this but hey i'm not going to give you it all you need to work for it or waste you money and buy this from someone to use it, I would rather work for it to get it free instead of paying 20$ or more for this shit :p lol
But that is getting the Client's team so you know what to shoot at unless you wanna make some ghetto code for it to work without it but that will be found in clientInfo_t this is simple to find aswell just check out the quake source and the cod4 pdb and you will easily find it Winky Winky

This can be done the same way on every cod aswell, Find it Winky Winky



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Have a wonderful day!
Last edited by SC58 ; 06-22-2016 at 10:08 PM.

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11-22-2014, 08:01 AM #38
Xavier Hidden
Are you high?
Originally posted by RatchetBooty View Post
The funny thing is that probably no one will make non-host aimbot because our community is fulled with retards. SC58 released all client stats and I haven't seen it in one tool because everyone's to stupid to code it lol. People complain about not having something but when it's released they don't know what to do with it.


I plan on making this. But, I also need a lot of help in doing so. :(

Originally posted by SC58 View Post
They just want things handed to em like a C# code or C++ so they can use there 1337 C&P skill to do it.

But not everyone is like that some will view this thread and make it and keep it to them self.


I would keep it for myself until I get tired, then probably release it for fame. I'm not there yet. I have a question for you: If I manage to find the player and enemies angles this way, although your tutorial is very vaig and lacks in depth, what will happen once I turn my ps3 off and turn it back on to go in game again? The address will change right? Every game uses dynamic memory allocation. What do you do then?

Originally posted by HailMarry View Post
Make a tool with bo2 non host aim in it ?
I would learn to but by the time I'm finished learning someone else would have made one :P

You miss the point then. The point is not to wait for others, but to learn to do it yourself so that next time u rely on no1. In fact, u figure this shit out, apparently you can make it for other call of duty games too. Win win situation but learning how to = hardest part of all Sal

Originally posted by MrToxlcBooty View Post
PLEASE FOR THE LOVE OF GOD NOBODY CREATE A NOHOST AIMBOT AND RELEASE IT ,SOOOOOO MANY NOOBS will be using it

This isn't a CFG like mw2 aim assist is. You guys say this as though half of the players on bo2 will use this. Not many ppl are on a jb ps3 u kno, and not every1 with a jb mods on it.
11-22-2014, 08:16 AM #39
A Friend
League Champion
Originally posted by Xavier
I would keep it for myself until I get tired, then probably release it for fame. I'm not there yet. I have a question for you: If I manage to find the player and enemies angles this way, although your tutorial is very vaig and lacks in depth, what will happen once I turn my ps3 off and turn it back on to go in game again? The address will change right? Every game uses dynamic memory allocation. What do you do then?

Call of duty addresses are static, they won't change if you close your ps3 and open it again
11-22-2014, 08:20 AM #40
MrToxlcBooty
I defeated!
Originally posted by Xavier
I plan on making this. But, I also need a lot of help in doing so. :(



I would keep it for myself until I get tired, then probably release it for fame. I'm not there yet. I have a question for you: If I manage to find the player and enemies angles this way, although your tutorial is very vaig and lacks in depth, what will happen once I turn my ps3 off and turn it back on to go in game again? The address will change right? Every game uses dynamic memory allocation. What do you do then?


You miss the point then. The point is not to wait for others, but to learn to do it yourself so that next time u rely on no1. In fact, u figure this shit out, apparently you can make it for other call of duty games too. Win win situation but learning how to = hardest part of all Sal


This isn't a CFG like mw2 aim assist is. You guys say this as though half of the players on bo2 will use this. Not many ppl are on a jb ps3 u kno, and not every1 with a jb mods on it.

Bill Nye: "Consider the following"
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11-22-2014, 08:25 AM #41
Xavier Hidden
Are you high?
Originally posted by MrToxlcBooty View Post
Bill Nye: "Consider the following"
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Game coding doesn't brick a console. The most it can do is crash the ps3. Troll someone else, thanx
Last edited by Xavier Hidden ; 11-22-2014 at 08:30 AM.
11-22-2014, 08:30 AM #42
Xavier Hidden
Are you high?
Originally posted by A
Call of duty addresses are static, they won't change if you close your ps3 and open it again


Yup. DexModder told me Bo2 is non dynamic so they don't change. Why though, when I found an address for infinite ammo in assembly for black ops 2 1.18 using netcheat, the address changed almost all the time? Perhaps I may have done something wrong. Like I said, I've not made any modz really so i'm a bit inexperienced. Just a bit.
11-22-2014, 08:35 AM #43
A Friend
League Champion
Originally posted by Xavier
Yup. DexModder told me Bo2 is non dynamic so they don't change. Why though, when I found an address for infinite ammo in assembly for black ops 2 1.18 using netcheat, the address changed almost all the time? Perhaps I may have done something wrong. Like I said, I've not made any modz really so i'm a bit inexperienced. Just a bit.

Are you experienced with the coding language you're planning to use?
11-23-2014, 04:16 AM #44
hmm a non host aimbot for COD.. so im assuming its like coding for COD4 pc multiplayer and other pc shooter's? so in theory stuff like opk esp, remote kill trigger bot and other shit could be possible?
11-23-2014, 05:53 AM #45
Xavier Hidden
Are you high?
Originally posted by A
Are you experienced with the coding language you're planning to use?

C#? No, not really. C++, kinda. C# is more confusing to me than C++ is right now. But I kno anything I spend enough time on I can get. I will allocate some time to attempt to make an RTM tool and use proDG debugger to find the non host angles, but that's after all my exams are done.

Originally posted by xhevanlyx View Post
hmm a non host aimbot for COD.. so im assuming its like coding for COD4 pc multiplayer and other pc shooter's? so in theory stuff like opk esp, remote kill trigger bot and other shit could be possible?


dam right. Sony loves their modders lol
11-23-2014, 02:52 PM #46
MrToxlcBooty
I defeated!
Originally posted by Xavier
Game coding doesn't brick a console. The most it can do is crash the ps3. Troll someone else, thanx


Arent u the 1337 h4x0r with all the knowledge :troll:

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