Post: How to use Non-Host Angles
11-13-2014, 12:34 PM #1
SC58
Former Staff
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Hello Everyone!

Today i'm release something many will love and many will hate. :gooby:




Stuff you need:
    
CL_SetViewAngles(int localClientNum, const float *angles)
clientActive_t
centity_t
clientInfo_t

You don't need to use CL_SetViewAngles unless you want so that being said a RPC is not needed for this unless you want to use that function.


Advanced Warfare:
    
0xCF09E0 - clientActive_t

0x2133C8 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x3D68

ClientOrgins - 0xCB6B74 + 0x14
Next Client - 0x20C


Black Ops II:
    
0xD689D8 - clientActive_t

0x10B978 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x2C94

ClientOrgins - 0xE22F20 + 0x2C
Next Client - 0x374



Go into Debugger once your ingame and go to clientActive_t then after you have enter the Address Follow the pointer to clientActive_t Data Struct then take that address it takes you to and plus "+" it by 0x3D68 or 0x2C94 whatever cod your on BOII or AW and there you can set your angle but i would prob just use the function for it instead.

Same go for using centity_t to get other Client's Orgins you go to centity_t follow the pointer and then take that address and plus "+" it by the 0x2C or 0x14 to get the client's Orgin and use the client size to get the next client.

There is one more thing you will need for this but hey i'm not going to give you it all you need to work for it or waste you money and buy this from someone to use it, I would rather work for it to get it free instead of paying 20$ or more for this shit :p lol
But that is getting the Client's team so you know what to shoot at unless you wanna make some ghetto code for it to work without it but that will be found in clientInfo_t this is simple to find aswell just check out the quake source and the cod4 pdb and you will easily find it Winky Winky

This can be done the same way on every cod aswell, Find it Winky Winky



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Have a wonderful day!
Last edited by SC58 ; 06-22-2016 at 10:08 PM.

The following 68 users say thank you to SC58 for this useful post:

K3-, One, Aegon Targaryen, ALI ALHILFI, Azus, Black_ice, BlazzersModding, Boliberrys, Sabotage, DNGuard Trial, EG6, ErasedDev, FAKA_ELITE, FusionIsDaName, Geo, HaX-Stylin, HiddenHour, Hori_By_Nature, iHaxel, iJosh, ilasthope, Welsh, ItsLollo1000, JLM, Joren, JUSTICEx, kazzbakkisback, Krypton, LBK, Loxy, milky4444, Miyata, moekroeman, MORPHEUS__2142, network10, NickBeHaxing, NotALegitPlayer, OLDSCHOOLMODZHD, R.I, RatchetBooty, ResistThePizza, RGaming, RoRoH_AR, Nick, ScaRzModZ, Script Kiddie, seb5594, smashedya, Smoky420, SnaY, Swaqq, TheGreenPlanet, TheSaltCracka, Tipton_Modz, Tustin, VeX_RayZz, worrorfight, xCSBKx, xIce KiLLaH, xMaGiCaLGun, xxredneckszz, XxWSxX, xXx-.-Moder, ZerthekModz, zRayz-
11-23-2014, 05:34 PM #47
Originally posted by SC58 View Post
Hello Everyone!

Today i'm release something many will love and many will hate. :gooby:




Stuff you need:
    
CL_SetViewAngles(int localClientNum, const float *angles)
clientActive_t
centity_t
clientInfo_t

You don't need to use CL_SetViewAngles unless you want so that being said a RPC is not needed for this unless you want to use that function.


Advanced Warfare:
    
0xCF09E0 - clientActive_t

0x2133C8 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x3D68

ClientOrgins - 0xCB6B74 + 0x14
Next Client - 0x20C


Black Ops II:
    
0xD689D8 - clientActive_t

0x10B978 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x2C94

ClientOrgins - 0xE22F20 + 0x2C
Next Client - 0x374



Go into Debugger once your ingame and go to clientActive_t then after you have enter the Address Follow the pointer to clientActive_t Data Struct then take that address it takes you to and plus "+" it by 0x3D68 or 0x2C94 whatever cod your on BOII or AW and there you can set your angle but i would prob just use the function for it instead.

Same go for using centity_t to get other Client's Orgins you go to centity_t follow the pointer and then take that address and plus "+" it by the 0x2C or 0x14 to get the client's Orgin and use the client size to get the next client.

There is one more thing you will need for this but hey i'm not going to give you it all you need to work for it or waste you money and buy this from someone to use it, I would rather work for it to get it free instead of paying 20$ or more for this shit :p lol
But that is getting the Client's team so you know what to shoot at unless you wanna make some ghetto code for it to work without it but that will be found in clientInfo_t this is simple to find aswell just check out the quake source and the cod4 pdb and you will easily find it Winky Winky


Questions: SC58 Why you release this?

Because selling mods is stupid, I love getting up off my butt and moving around to make my money not saying coding is bad to make money from but this is a video game and it's stupid, Plus your making people pay way to much money for this so your ripping kiddies off. Lmao

Plus this can be used for other thing beside aimbot if you put your mind to it and find out what all these Data Struct's can do.

Just wanted to give some friendly info to people, It's not like i'm releasing the a source or working code to C&P or use at this time.

This can be done the same way on every cod aswell, Find it Winky Winky



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Have a wonderful day!


Amzing Work SC58, I would make it but i dont really care too much for aimbot, Your a smart guy and what is your skype ? i think your like the only modder i dont have on skype Happy
11-23-2014, 07:36 PM #48
djstu45
Pokemon Trainer
I can only imagine what a lobby would like with this where you are host and force everyone to be an aimbot.
11-23-2014, 09:02 PM #49
Xavier Hidden
Are you high?
Originally posted by A
Are you experienced with the coding language you're planning to use?


I got VS2013 and PS3Lib v4.4 installed and have a basic menu base made.

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and

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Now, I can really use some videos or help. Like, I know how to run ProDG and use it to seach for addresses and shit, but, what I don't know is how to put that into the tool. You got Skype bro?
Last edited by Xavier Hidden ; 11-23-2014 at 09:05 PM.
12-27-2014, 01:37 AM #50
Xavier Hidden
Are you high?
Originally posted by SC58 View Post
Hello Everyone!
Have a wonderful day!

Hey buddy can you explain a little bit more. Can you explain how to make the angles to aim to the nearest player? How would you write that in C#? Can you give an example?
I just figured out how to attach debugger to game but what do I do with those offsets to make them to aim. More detail please..
Last edited by Xavier Hidden ; 12-27-2014 at 01:40 AM.
12-27-2014, 05:06 AM #51
Originally posted by Xavier
Hey buddy can you explain a little bit more. Can you explain how to make the angles to aim to the nearest player? How would you write that in C#? Can you give an example?
I just figured out how to attach debugger to game but what do I do with those offsets to make them to aim. More detail please..


lets rephrase this to "do all the work so I can copy paste thnx".

The following user thanked OLDSCHOOLMODZHD for this useful post:

EquakeCSharp
12-27-2014, 07:30 AM #52
Xavier Hidden
Are you high?
Originally posted by OLDSCHOOLMODZHD View Post
lets rephrase this to "do all the work so I can copy paste thnx".

I always ask but no1 really answers so eventually I either do the research for myself or move on. Bud, we gotta start somewhere though and I don't want to go through little things. Still curios though as to how you would write code in C# with the non-host angles and enemy offsets. That's probably the most important piece of info I could get.
Last edited by Xavier Hidden ; 12-27-2014 at 07:33 AM.
12-27-2014, 08:26 AM #53
Originally posted by Xavier
I always ask but no1 really answers so eventually I either do the research for myself or move on. Bud, we gotta start somewhere though and I don't want to go through little things. Still curios though as to how you would write code in C# with the non-host angles and enemy offsets. That's probably the most important piece of info I could get.


If you cant simply figure our how to read and write floats you are going to fail at making a non host aimbot.
01-11-2015, 07:10 AM #54
Xavier Hidden
Are you high?
Originally posted by OLDSCHOOLMODZHD View Post
If you cant simply figure our how to read and write floats you are going to fail at making a non host aimbot.

Just realized you're the dude who released your non-host esp aimbot menu. No wunder you were talking as if you knew what you were saying. Well, I kinda gave up so ya, u were right.
01-28-2015, 12:22 PM #55
KAYLEB_HD
Vault dweller
Originally posted by SC58 View Post
Hello Everyone!

Today i'm release something many will love and many will hate. :gooby:




Stuff you need:
    
CL_SetViewAngles(int localClientNum, const float *angles)
clientActive_t
centity_t
clientInfo_t

You don't need to use CL_SetViewAngles unless you want so that being said a RPC is not needed for this unless you want to use that function.


Advanced Warfare:
    
0xCF09E0 - clientActive_t

0x2133C8 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x3D68

ClientOrgins - 0xCB6B74 + 0x14
Next Client - 0x20C


Black Ops II:
    
0xD689D8 - clientActive_t

0x10B978 - CL_SetViewAngles(int localClientNum, const float *angles)
Or
clientActive_t + 0x2C94

ClientOrgins - 0xE22F20 + 0x2C
Next Client - 0x374



Go into Debugger once your ingame and go to clientActive_t then after you have enter the Address Follow the pointer to clientActive_t Data Struct then take that address it takes you to and plus "+" it by 0x3D68 or 0x2C94 whatever cod your on BOII or AW and there you can set your angle but i would prob just use the function for it instead.

Same go for using centity_t to get other Client's Orgins you go to centity_t follow the pointer and then take that address and plus "+" it by the 0x2C or 0x14 to get the client's Orgin and use the client size to get the next client.

There is one more thing you will need for this but hey i'm not going to give you it all you need to work for it or waste you money and buy this from someone to use it, I would rather work for it to get it free instead of paying 20$ or more for this shit :p lol
But that is getting the Client's team so you know what to shoot at unless you wanna make some ghetto code for it to work without it but that will be found in clientInfo_t this is simple to find aswell just check out the quake source and the cod4 pdb and you will easily find it Winky Winky

This can be done the same way on every cod aswell, Find it Winky Winky



You must login or register to view this content.
You must login or register to view this content.

Have a wonderful day!


Are These Advanced Warfare Ones Updated To 1.06??

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