Post: Bring back Mw2 GSC 1.14 HOT!
04-18-2015, 04:08 PM #1
shakos
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); I was kinda Bored
and i Managed to make a mp_default.self from 1.13 to WORK on 1.14 ONLINE
by Editing the decrypted .self files (.elf)
I replaced the HOST lines and connections from the 1.13 .elf with the 1.14 Lines


and it worked i also managed to run a 1.13 patch online on 1.14
but when i used my eboot.bin from 1.13 it will bring you to bypass lobby's
so you need a Debug Eboot for Multiplayer to make your .self RUN to Make your Console Connect to your NEW Lobby's on 1.14


IT HAS SOME BUGS! its Not 100% DONE but give it a try , It Worked for me

i will upload 1.13 modified eboot.bin when i'm done

sorry if my english is bad , but i hope you guys understand
1.14 connection Code
    cancelLookup....getAddressAt....pump....start...sanityCheckConfig.......updateStatus....registerListener........shutdownDiscoveryCode...setupDiscoverySocket....WANPPPConnection:1......WANIPConnection:1.......M-SEARCH * HTTP/1.1..MX: 1..HOST: 239.255.255.250:1900..MAN: "ssdp:discover"..ST: urn:schemas-upnp-org:service:%s.......239.255.255.250:1900....startDiscovery..init....unregisterListener......handleDiscoveryReply....https://.insertAfter.....checkForDiscoveryResponses......startShutdown...getHead.pump....sanityCheckConfig.......operator[]......createGetCommand........GET %s HTTP/1.1..Connection: close..Host: %s............WANIPConnection:1.......WANPPPConnection:1......<s:Envelope xmlns:s="https://schemas.xmlsoap.org/soap/envelope/" s:encodingStyle="https://schemas.xmlsoap.org/soap/encoding/">..<s:Body>..<u:%s xmlns:u="urn:schemas-upnp-org:service:%s">..%s</u:%s>..</s:Body>..</s:Envelope>...genUPnPCommand..POST %s HTTP/1.1..HOST: %s..SOAPACTION: "urn:schemas-upnp-org:service:%s#%s"..CONTENT-TYPE: text/xml; charset="utf-8"..CONTENT-LENGTH: %d....%s.........GetExternalIPAddress....prepareGetExternalAddressRequest........<NewRemoteHost></NewRemoteHost>..<NewExternalPort>%d</NewExternalPort>..<NewProtocol>UDP</NewProtocol>..........DeletePortMapping.......prepareRemovePortMappingRequest.<NewRemoteHost></NewRemoteHost>..<NewExternalPort>%d</NewExternalPort>..<NewProtocol>UDP</NewProtocol>..........GetSpecificPortMappingEntry.....prepareExistingMappingQueryRequest......setupReadBuffer.      <NewRemoteHost></NewRemoteHost>..      <NewExternalPort>%d</NewExternalPort>..      <NewProtocol>UDP</NewProtocol>..      <NewInternalPort>%d</NewInternalPort>..      <NewInternalClient>%s</NewInternalClient>..      <NewEnabled>1</NewEnabled>..      <NewPortMappingDescription>Awesome faceemonwarePortMapping</NewPortMappingDescription>..      <NewLeaseDuration>0</NewLeaseDuration>.......AddPortMapping..prepareCreatePortMappingRequest.pumpUPnPDeviceSend......startShutdown...200 OK..parseMapReply...init....isMappingValid..<NewExternalIPAddress...parseGetExternalAddressReply....>.......</......<NewInternalClient......parseQueryReply.<URLBase........parseDescriptionReply...https://.<controlURL.....pumpUPnPDeviceReceive...</s:Envelope>...pump....findFreePort....receiveAll......sendAll.getBindAddr.....operator[]......operator[]......operator[]......stop....start...operator[]......pump....operator[]......quit....run.....sendIPDiscoveryPacket...getPublicAddress........init....pump....sanityCheckConfig.......getNATType......quit....sendNATTypeDiscoveryPacket......sendForTest3....sendForTest2....sendForTest1....pumpActiveTest..handleResponse..init....receiveReplies..pump....sanityCheckConfig.......setMaxBandwidth.listen..handleRequest...createMap.......init....createMap.......handleReply.....acceptPacket....pump....insertAfter.....peek....getHead.dequeue.operator[]......operator[]......cancelProbes....operator[]......probe...operator[]......onNATAddrDiscovery......onNATAddrDiscoveryFailed........getSerializedSize.......getHeaderSize...setData.deserialize.....operator[]......unregisterRealAddr......unregisterAddr..findAddrHandle..operator[]......commonAddrToAddr........addrToCommonAddr........registerListener........unregisterKey...get.....createMap.......contains........registerKey.....initKey.createMap.......createMap.......registerInterceptor.....init....disconnect......updateLocalCommonAddr...connect.sendTo..getStatus.......receiveFrom.....operator[]......onNATAddrDiscoveryFailed........onNATAddrDiscovery......pump....insertAfter.....peek....getHead.dequeue.sanityCheckConfig.......verify..calculateSharedKey......sendData........sendTo..sendError.......sendCookieEcho..handleError.....handleCookieAck.handleInitAck...getData.checkCookieValidity.....sendInit........pump....sendCookieAck...sendInitAck.....handleInit......getStatus.......handleCookieEcho........handleData......serialize.......deserialize.....getSerializedSize.......verify..sign....createMap.......setupIntroducers........operator[]......sendKeepAlive...operator[]......init....sendStage2......sendStage1......pump....insertAfter.....peek....getHead.dequeue.~bdNATTravClient........updateLocalCommonAddr...quit....receiveFrom.....cancelConnect...connect.setHMAC.getSize.bdHandleAssert..bdLogMessage....operator[]......bdBitBuffer.....append..bdBitBuffer.....writeRangedUInt32.......writeRangedInt32........readRangedUInt32........readDataType....readRangedInt32.writeRangedFloat32......readRangedFloat32.......set.....decrypt.encrypt.init....bdCypher3Des....exportKey.......generateSharedSecret....init....hash....bdHashTiger192..getData.process.bdHMacSHA1......alignedReallocate.......alignedAllocate.getSerializedSize.......getHash.set.....operator[]......calculateHash...bdCommonAddr....operator[]......serialize.......bdCommonAddr....bdCommonAddr....getBriefInfo....operator[]......getHandle.......create..close...create..highBitNumber...rewindBytes.....skipBytes.......removeBuffer....appendBuffer....appendEncodedUInt16.....init....quit....eraseMemory.....alignedDeallocate.......deallocate......bdAlignedOffsetMalloc...deserialize.....deserialize.....getUserKey......serialize.......serialize.......Þ.¾ïÞ.¾ïÞ.¾ïÞ.¾ï........getLicenseKey...serialize.......serialize.......serialize.......deserialize.....deserialize.....deserialize.....serialize.......serialize.......serialize.......serialize.......serialize.......serialize.......serialize.......serialize.......serialize.......deserialize.....deserialize.....deserialize.....deserialize.....deserialize.....deserialize.....getUserID.......getLicenseID....deserialize.....deserialize.....deserialize.............ï½.Þ....quit....init....handleRequestReply......start...finalizeTest....pumpDownloadReceive.....pumpUploadSend..handleFinalizeReply.....pumpFinalize....pumpRequest.....pump....serialize.......deserialize.....startNotifyTask.readBlob........deserialize.....handleResult....readBlob........getStatus.......insertAfter.....getHead.handleTaskReply.handleTaskReply.writeMultipleStats......handleTask......writeArbitratedStats....writeMultipleStats......readString......deserialize.....handleResult....readBlob........readString......handleResult....onDisconnect....onConnectFailed.onConnect.......handleReply.....serialize.......getUsedBlockSize........freeBlock.......removeBuffer....getFreeBlockSize........protectBlock....alignUsedBlock..appendBuffer....pump....send....getMessageToDispatch....bdLobbyConnection.......onDisconnect....getPerformance..getKeyArchive...getTitleUtilities.......getChannelChat..getStorage......getFriends......getTeams........getStats........getMatchMaking..getProfilesManager......connect.getStatus.......connect.onConnect.......bdMaintainUniqueIDList..bdMaintainUniqueStringList......bdWriteIndicesAndValues.bdWriteIndices..parseWriteResponse......handleTask......createMap.......createMap.......createMap.......createMap.......deserializeKeys.deserialize.....serializeKeys...create..operator[]......registerClass...createMessage...readBlob........readString......readBlob........readBlob........readBlob........readBlob........readBlob........readBlob........readString......readBlob........readString......readString......deserialize.....recordIP........trackImpression.getTitleStats...getAdUnit.......verifyString....deserialize.....serialize.......createMap.......createMap.......init....operator[]......flush...startShutdown...flushAll........insertAfter.....peek....getHead.dequeue.create..receiveAll......peek....getHead.dequeue.insertAfter.....operator[]......getStatus.......handleShutdownComplete..operator[]......handleCookieAck.send....dequeue.bdUnicastConnection.....sendShutdownComplete....insertAfter.....handleShutdownAck.......handleSAck......handleData......sendShutdownAck.handleShutdown..sendShutdown....sendCookieAck...handleCookieEcho........sendCookieEcho..handleInitAck...sendInitAck.....handleInit......receive.sendInit........connect.bdUnicastConnection.....peek....getHead.getDataToSend...operator[]......deserialize.....deserialize.....serializeUnencrypted....serialize.......serialize.......addChunk........insertAfter.....getHead.serialize.......deserialize.....insertAfter.....deserialize.....add.....getDataToSend...getNextToRead...handleAck.......getHead.getDataToSend...add.....insertAfter.....dequeue.peek....getHead.add.....insertAfter.....getHead.getDataToSend...dequeue.peek


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Eboot Does need a fix , bypassing default_mp.self to load in 1.14 servers are No problem but loading up an Older eboot.bin to 1.14 = won't work , i run 1.13 default_mp.self with an older eboot.bin = GSC works but i'm in bypass lobby Because eboot.bin isn't fixed Yet ,

1.13 eboot.elf and 1.14 eboot.elf are HEX identical THE SAME = when re-compile they are totally different = default_mp.self will let you load GSC = eboot.bin will not




update: oke shit , i think i did something

i used 1.14 default_mp.self and 1.14 debug eboot.bin ,
i replaced the patch load codes , i want private match and boom Mod Menu loaded up GSC red dot city 6.7 haters still hate
but i THINK i replaced to much because i end up in bypass lobby's with 1.14 files i'm gonne look back , i think i replaced some version codes aswell if you guys think i used eboot.bin and default_mp.self = i will upload the files and you guys can check yourself in hxd so damn close , 1.14 self 1.14 eboot loads patch_mp.ff but some sort of connection code brings you to bypass lobby stare , You must login or register to view this content.
Last edited by shakos ; 04-21-2015 at 09:22 PM. Reason: UPDATED

The following 5 users say thank you to shakos for this useful post:

-Numb, gianluca33, Leo, lutsch1234, SH4UN
07-15-2015, 12:01 AM #38
cnossovo
Gym leader
gsc injecor mw2 ? I will have the oldschool elite mossy v8 on 1.11 back in 1.14 <3
07-16-2015, 07:27 AM #39
/SneakerStreet/
At least I can fight
Guys give it up. Gsc will never come back to mw2. RIP 1.11 Mw2 times. You will be missed
07-18-2015, 10:32 PM #40
-Numb
You talkin to me?
The mw2 gsc time is dead and will never come back!
Even if you would manage to get gsc back it would not be as 1.11.. Modders have moved on to newer cods like bo2.
Also.. you guys do realize that if this gets released it will be possible to get gsc's on mw2 in a backup for the ofw noobs.
07-19-2015, 01:15 AM #41
spencer_7
Save Point
great work dude
07-20-2015, 01:43 AM #42
Originally posted by Numb View Post
The mw2 gsc time is dead and will never come back!
Even if you would manage to get gsc back it would not be as 1.11.. Modders have moved on to newer cods like bo2.
Also.. you guys do realize that if this gets released it will be possible to get gsc's on mw2 in a backup for the ofw noobs.


bo2 is not a new cod.. and it already is lmfao
07-20-2015, 10:17 PM #43
-Numb
You talkin to me?
Originally posted by Gentle
bo2 is not a new cod.. and it already is lmfao


Newer not new.. read the text Not Happy or Sad
"already is" ?!? No its not.. no one have got this to work / released how they did it, the fuck are you talking about?
Last edited by -Numb ; 07-20-2015 at 10:24 PM.

The following user thanked -Numb for this useful post:

FRINZ

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