Post: Real Time Game Memory Modding
01-02-2013, 11:16 PM #1
D3cH
Zombie Cakes Maker
(adsbygoogle = window.adsbygoogle || []).push({}); Hello everyone!

First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!

Ok, so now I'll explain how to edit memory of PS3 games in real time.

Tools needed :

  • A PS3 with a DEX firmware
  • ProDG Target Manager and ProDG Debugger (they got leaked just google it)
  • make_fself.exe
  • The ELF file of the game you want to mod


/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\

Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.

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Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.

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Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.

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In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).

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Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.

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Here is a screen of how it looks like :

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Example of real time modding :



Enjoy your memory editing !! Smile
Last edited by D3cH ; 01-04-2013 at 06:02 PM.

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01-03-2013, 03:36 AM #38
Best gift from you for 2013!
And happy new year, sir.

The following 2 users say thank you to Oklahomo for this useful post:

D3cH, SC58
01-03-2013, 03:40 AM #39
Since i am a noob. Can this be connected to a 3.55 ps3?
01-03-2013, 03:44 AM #40
Tustin
Balls of Steel
Does anyone a link to get make_fself.exe? I guess the one i downloaded doesn't work right or something. PM it to me if you do.

---------- Post added at 09:44 PM ---------- Previous post was at 09:43 PM ----------

Originally posted by ZarusModz View Post
Since i am a noob. Can this be connected to a 3.55 ps3?

If you use 3.55.3 rebug and turn it into a DEX then yes you can. I suggest just going to 4.21.1 rebug because it does the same stuff + most games don't need fixes.
01-03-2013, 03:49 AM #41
Blackstorm
Veni. Vidi. Vici.
*applause*

Aerosoul has come so far :'Winky Winky
01-03-2013, 03:49 AM #42
Kagami Taiga
Gym leader
Great Release Dude !!!
01-03-2013, 03:52 AM #43
If its not to much to ask for mind sending me the cfw? Happy
Last edited by ZarusModz ; 01-03-2013 at 03:53 AM. Reason: Fail on smiley face
01-03-2013, 04:02 AM #44
U WOT M8
You talkin to me?
OMFG thanks D3CH and aerosoul
01-03-2013, 04:08 AM #45
Tustin
Balls of Steel
Originally posted by ZarusModz View Post
If its not to much to ask for mind sending me the cfw? Happy

Check out rebug.me. I can't give you the direct link to the cfw but it's the first post on there.
01-03-2013, 04:15 AM #46
cekchd
Banned
Do we need to know how to hex edit to do this? Or can we just use the wording on the right side of that program you showed us in the photo?
I'm just starting to really get into the advances of this stuff

The following user groaned cekchd for this awful post:

Eddie Mac

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