First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
Ok, so now I'll explain how to edit memory of PS3 games in real time.
Tools needed :
A PS3 with a DEX firmware
ProDG Target Manager and ProDG Debugger (they got leaked just google it)
make_fself.exe
The ELF file of the game you want to mod
/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\
Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.
Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.
Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).
Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.
the possiblities are enless.... think of cheat engine but for ps3. money health prestige points anything. now to get dex lol. are there tuts for rex->dex?
Last edited by
bad_carma ; 01-03-2013 at 04:52 AM.
The following user thanked bad_carma for this useful post:
correct me if im wrong im on 4.21 dex now and my console is banned from online so if i am correct dex cant run homebrew right? also will this be able to making trophy modding work i think i ghave been able to get correct trophys keys and if u can real time edit should worj for trophys yeh?
first off i want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
ok, so now i'll explain how to edit memory of ps3 games in real time.
Tools needed :
a ps3 with a dex firmware
prodg target manager and prodg debugger (they got leaked just google it)
make_fself.exe
the elf file of the game you want to mod
/!\ - your ps3 must be wired, it will not work if you're using wifi - /!\
ok first, start prodg target manager and go on "search for targets" then press the refresh button to start scanning, if all is ok your ps3 should be detected, just right click on it and move it to "debugging station" group then double click on it, it will add your ps3 into your targets list.
now in your targets list, right click on your ps3 then choose "connect", once your ps3 is connected you can start prodg debugger (if it's asking you to select a target then just select your ps3).
You will see a window called "memory", that's in this window that you will edit the memory of the game you want.
ok now you need to make a fself (with make_fself.exe) of the elf you want to edit memory, just go into cmd then put make_fself x.elf eboot.bin where x is your elf (it will create the eboot), once you have your file just put it in your ps3 in the right game folder.
In prodg debugger you should see a process appear in the "processes" window, right click on it then choose "attach process" then "continue without symbols" now your process is attached and you can view memory, but when you attach it, prodg pauses the process, you have to continue it, just go in prodg target manager, expand the list of your ps3, go to "kernel explorer", highlight the process then press the "continue" icon (you can also continue it with prodg debugger).
now you're done and you can edit memory of your game, by the way there are other options in prodg debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "auto update" option.
First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
Ok, so now I'll explain how to edit memory of PS3 games in real time.
Tools needed :
A PS3 with a DEX firmware
ProDG Target Manager and ProDG Debugger (they got leaked just google it)
make_fself.exe
The ELF file of the game you want to mod
/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\
Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.
Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.
Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).
Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.
unbelieveable release bro one thing tho u should warn users to be careful when using prodg as all it takes is one click in the worng direction and your looking at some stuff that may have u worried xD here an example: You must login or register to view this content.
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